The number game is called "X" and it works in any language.
The teacher establishes a number pattern: Divisible by ___ or containing ___. At first you start out with one number -- divisible by 6 or containing a 6. With practice I get complex -- divisible by 3 or 8 or containing a 7, for example. Then the students form a circle and count in order in the language. When a student has a number that fits the pattern, they have to "X" out the number (say X in the target language).
EX for the 6 pattern:
1, 2, 3, 4, 5, X, 7, 8, 9, 10, 11, X, 13, 14, 15, X, 17, X, 19, 20, 21, 22, 23, X, 25, X, 27, 28, 29, X, etc. It gets tricky when you hit the 60s because they are all Xed out!
If a student says the wrong number, they sit down. If they say the number when it should be X, they sit down. If they say X when it should be a number, they sit down. Last person standing wins. If there are only 3-4 left and they are all doing really well, I let them all win. Some reward is helpful to have on hand!
The teacher establishes a number pattern: Divisible by ___ or containing ___. At first you start out with one number -- divisible by 6 or containing a 6. With practice I get complex -- divisible by 3 or 8 or containing a 7, for example. Then the students form a circle and count in order in the language. When a student has a number that fits the pattern, they have to "X" out the number (say X in the target language).
EX for the 6 pattern:
1, 2, 3, 4, 5, X, 7, 8, 9, 10, 11, X, 13, 14, 15, X, 17, X, 19, 20, 21, 22, 23, X, 25, X, 27, 28, 29, X, etc. It gets tricky when you hit the 60s because they are all Xed out!
If a student says the wrong number, they sit down. If they say the number when it should be X, they sit down. If they say X when it should be a number, they sit down. Last person standing wins. If there are only 3-4 left and they are all doing really well, I let them all win. Some reward is helpful to have on hand!
Enjoy!